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Labels

Labels

  • A problem that prevents users with disabilities from using Bevy
  • Make things move and change over time
  • Bevy apps and plugins
  • Art, UX or graphic design
  • Load files from disk to use for things like images, models, and sounds
  • Sounds playback and modification
  • Related to build systems or continuous integration
  • Color spaces and color math
  • Impacts the entire engine
  • Tools used to debug Bevy applications.
  • Logging, crash handling, error reporting and performance analysis
  • Entities, components, systems, and events
  • Graphical tools to make Bevy games
  • Visual editor and debug gizmos
  • Related to the glTF 3D scene/model format
  • Bevy graph functionality
  • Player input via keyboard, mouse, gamepad, and more
  • Fundamental domain-agnostic mathematical operations
  • About the project itself
  • Sending data between clients, servers and machines
  • Collisions, kinematics, forces and more
  • Pointing at and selecting objects of all sorts
  • Relating to Bevy pointer abstractions
  • Runtime information about types
  • Drawing game state to the screen
  • Serialized ECS data stored on the disk
  • App-level states machines
  • Tools for parallel and async work
  • Rendering and layout for characters
  • Involves time keeping and reporting