A casual hobby project towards creating an interactive path-tracing renderer running on GTX GPUs.
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- PBR texture inputs for materials (GLTF 2.0 specifications parity)
- Multiple Importance Sampling
- Nishita Atmosphere model (Single-Scattering)
- Bloom / Veil (Kawase)
- Two Level Acceleration Structure (BVH2)
- Runtime mesh transformations
- Unified BSDF(Conductor & Opaque/Transparent Dielectrics)
- Temporal Accumulation & Motion Vectors Generation
- Physical camera controls (ISO, aperture,shutter speed etc)
- Auto-exposure via Scene Histogram
- AgX tonemapping
- CUDA 12.4+ SDK
- GLAD - OpenGL loader
- GLM - 3D maths library
- Optional (SampleApp)
- GLFW - OpenGL windowing library
- Dear ImGUI - GUI library
- stb - Image loading library
- TinyGLTF - GLTF format load/parse library
Cmake will be added in future. Currently the solution is Visual Studio only. The solution consists of two projects, the core KittlesPT static library project, and a SampleApp executable project demonstrating the use of KittlesPT renderer API.
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