If you like the project, please give it a star β It will show the creator your appreciation and help others to discover the repo.
π¦ Flappy Fly-Bird is an iOS/SpriteKit game written using the latest verion of Swift programming language and GameplayKit.
Please wait while the .gif files are loading...
![]() |
![]() |
![]() |
![]() |
There were used graphical resources such as audio, music and images. Those resources are for non commercial use. If you want to reuse the developments in your projects you must remove all the assets.
- Supports both
iPhone&iPaddevices - Multiple, animated, selectable characters
- Minimum deployment target is
iOS 11.3 Swift 5.0- Uses
GameplayKitfor in-game states:Playing,Deatch,Pausedstates - Supports multiple
pipetypes - Difficulty setting
Tile-Basedpipes: uses the mixture ofCoreGraphicsandSpriteKitframeworks- Property list based persistence for
Scores&Settings - Protocol-Oriented desing in mind
Infiniteside-scrolling gameHaptic feedbackon supported devides- Uses
state machines - Utilizes
SpriteKiteditor - Uses
CoreGraphicsto constructtile-basedpipes - Suported both
iPhoneandiPadscreens - Uses simple technique for
persistence(forScoresandSettings)
6playable characters2pipe types that make gameplay more unpredictable and enjoying
- Support for
Difficultysetting
- Fixed issue that caused the player node to stuck after the death. The issue was caused by multiple death hander calls and jumbing between
PlayingandDeathstates, where some time-dependent actions were run at the same time - Added full support for
iPhoneX,Xs,Xs Max
- Migration to
Swift 5.0 - Minor changes
- Minor updated that includes the support for the latest changes in the language and SDK
- Updated to the latest Swift version and lifted the minimum deplayment target to
iOS/iPadOS 12.0
- Minor technical updates
- New playable characters
- Unique visual effects for playable characters
- Achievement system: will be used to unlock new playable characters and visual effects
- Addition of custom effects when player starts new run and dies
- Custom scene transitions
- Game bonuses: another good example of
GameplayKitusage - New pipe types
- Level opening animation
- Setting for game
Difficulty
The project is availabe under the BSD 3-Clause "New" or "Revised" License. Remember: you must not use any of the assets in commercial purposes.




