Releases: godotengine/godot
3.4-stable
Godot 3.4 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It includes reliable checks for object validity in release builds, large files support, rooms and portals-based occlusion culling, a new UI theme editor, glTF scene export, and more!
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.3.4-stable
Godot 3.3.4 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.3.3-stable
Godot 3.3.3 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.3.2-stable
Godot 3.3.2 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.3.1-stable
Godot 3.3.1 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.3-stable
Godot 3.3 focuses on optimization and reliability, with core and rendering features such as 2D batching, dynamic BVH, CPU lightmapper, modernized threading APIs, and more!
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.2.3-stable
Godot 3.2.3 keeps making the 3.2 branch better suited for production use, with a wide range of bugfixes, both for recent regressions in 3.2.2 and older issues. There's also a new .csproj format for C# projects which should be better suited to the current .NET ecosystem.
Additionally, contributors improved usability, documentation and translations.
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.2.2-stable
Godot 3.2.2 improves upon the previous 3.2.1 release by adding a number of big features, such as C# support on iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, and DTLS support in the networking stack.
Contributors also fixed numerous bugs, and improved usability, documentation and translations.
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.2.1-stable
Godot 3.2.1 improves upon the previous 3.2 release by fixing a few regressions, as well as some preexisting bugs. Usability improvements are also included, as well as documentation and translation updates.
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.
3.2-stable
Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits!
Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.
In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.