Control cooldown and priority #644
Open
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Before
Same cooldown for all - control could lag under load.
Priorities were ad‑hoc and scattered:
Flood: PATH=2, ADVERT=3, DATA=1
Direct: PATH=1, DATA=0
Zero‑hop: 0
TRACE: 5
After
Control uses shorter cooldown - snappier joins/ACKs.
Priorities centralized via getPriorityFor() and named constants:
PRI_CONTROL_HIGH=0 (ACK/PATH, zero‑hop)
PRI_DATA=1 (REQ/RESPONSE/TXT)
PRI_BEACON=3 (ADVERT)
PRI_TRACE=5 (TRACE)