Releases: miroiu/nodify
Releases · miroiu/nodify
Release v7.1.0
This release introduces new keyboard navigation capabilities, improvements for gesture handling and hotkey display.
- Breaking Changes:
- Added ProcessHandledEvents to IInputHandler and removed it from InputProcessor
- Renamed EditorGestures.Editor.ResetViewportLocation to EditorGestures.Editor.ResetViewport
- Features:
- Introduced a new BringIntoView method overload in NodifyEditor that accepts an offset from the viewport edges
- Added BringIntoViewEdgeOffset to NodifyEditor to control the viewport edge offset when bringing the focused element into view
- Added ResetViewport to NodifyEditor to reset the viewport's location and zoom
- Improved tab and directional navigation, ensuring that focused elements are automatically brought into view
- Added keyboard navigation layers for nodes, connections and decorators; restricting keyboard navigation to the active layer
- Added ActiveNavigationLayer, ActivateNextNavigationLayer, ActivatePreviousNavigationLayer, RegisterNavigationLayer, RemoveNavigationLayer and ActivateNavigationLayer to NodifyEditor for keyboard layers management
- Added KeyboardNavigationLayer property to NodifyEditor that allows navigating through the ItemContainers
- Added AutoRegisterConnectionsLayer, AutoRegisterDecoratorsLayer, AutoFocusFirstElement, AutoPanOnNodeFocus, PanViewportOnKeyboardDrag and MinimumNavigationStepSize to NodifyEditor
- Added EditorGestures.Editor.Keyboard for keyboard navigation gestures
- Added FindNextFocusTarget, OnElementFocused and OnKeyboardNavigationLayerActivated virtual methods to NodifyEditor
- Added new gestures for keyboard navigation available in EditorGestures.Editor.Keyboard
- Added ToggleContentSelection to GroupingNode and its corresponding gesture to toggle the selection of nodes inside the group
- Added ZoomIn, ZoomOut and ResetViewport methods to the Minimap control
- Added ZoomIn, ZoomOut, ResetViewport and Pan gestures to EditorGestures.Minimap
- Added NavigationStepSize static property to Minimap
- Added Unbind to all gestures inside EditorGestures
- Added the KeyComboGesture that requires a trigger key to be held down before pressing a combo key
- Added FocusVisualPen and FocusVisualPadding dependency properties to BaseConnection
- Added default focus visuals for base editor controls that can be included by referencing the FocusVisual.xaml file
- Added MaxHotKeys and HotKeysDisplayMode static configuration fields to PendingConnection
- Added HotKeyControl with its corresponding theme resources to display the hotkeys for a pending connection
- Allow implementations of IInputHandler to process handled events by @miroiu in #222
- Keyboard navigation layers by @miroiu in #224
- Add pending connection hot keys by @miroiu in #227
Full Changelog: v7.0.4...v7.1.0
Release v7.0.4
- Features:
- Added AsRef extension method to InputGesture to convert it to an InputGestureRef
- Bugfixes:
- Fixed an issue where the gesture used for EditorGestures.Editor.SelectAll extracted from the ApplicationCommands was assumed to be a KeyGesture
- Fixed overrides of DrawDirectionalArrowheadGeometry virtual method not working in subclasses of the built in connections
- Fixed a memory leak caused by the auto panning timer
- Fixed the assumption that the ApplicationCommands.SelectAll is a KeyGesture by @miroiu in #213
- Fixed overrides of arrowhead virtual methods not working for connections by @miroiu in #221
- Fix memory leak caused by auto panning timer by @miroiu in #219
Full Changelog: v7.0.3...v7.0.4
Release v7.0.3
- Bugfixes:
- Fixed an issue where the SelectedEvent and UnselectedEvent events on the ItemContainer were not raised when the selection was completed
Full Changelog: v7.0.2...v7.0.3
Release v7.0.2
- Features:
- Added EditorGestures.Editor.SelectAll
- Bugfixes:
- Fixed an issue where the EditorCommands.SelectAll gesture could not be customized
Full Changelog: v7.0.1...v7.0.2
Release v7.0.1
- Bugfixes:
- Fixed an issue where connections would not gain focus when selected, which could prevent editor keybindings from functioning in certain scenarios
- Resolved an issue where selecting a node did not deselect connections and vice versa
- Fixed a bug preventing ItemContainers from being selected when the mouse could not be captured
- Fixed an issue with key detection in Japanese IME environments, causing issues with the MouseGesture
- Fix Chinese wiki sidebar by @jpk6789 in #186
- Fix an issue where connections would not gain focus when selected by @miroiu in #190
- Correct selection behavior for nodes and connections by @miroiu in #189
- Fix issue with dragging item containers by @miroiu in #201
Full Changelog: v7.0.0...v7.0.1
Release v7.0.0
This release focuses on streamlining the API, enhancing user interactions, and introducing robust state management capabilities.
- Breaking Changes:
- Made the setter of NodifyEditor.IsPanning private
- Made SelectionHelper internal
- Renamed HandleRightClickAfterPanningThreshold to MouseActionSuppressionThreshold in NodifyEditor
- Renamed StartCutting to BeginCutting in NodifyEditor
- Renamed Connector.EnableStickyConnections to ConnectorState.EnabledToggledConnectingMode
- Renamed PushItems to UpdatePushedArea and StartPushingItems to BeginPushingItems in NodifyEditor
- Renamed UnselectAllConnection to UnselectAllConnections in NodifyEditor
- Removed DragStarted, DragDelta and DragCompleted routed events from ItemContainer
- Replaced the System.Windows.Input.MouseGesture with Nodify.Interactivity.MouseGesture for default EditorGesture mappings
- Removed State, GetInitialState, PushState, PopState and PopAllStates from NodifyEditor and ItemContainer
- Replaced EditorState and ContainerState with InputElementState
- Moved AllowCuttingCancellation from CuttingLine to NodifyEditor
- Moved AllowDraggingCancellation from ItemContainer to NodifyEditor
- Moved EditorGestures under the Nodify.Interactivity namespace
- Moved editor events under the Nodify.Events namespace
- Features:
- Added BeginPanning, UpdatePanning, EndPanning, CancelPanning and AllowPanningCancellation to NodifyEditor and Minimap
- Added MouseLocation, ZoomAtPosition and GetLocationInsideMinimap to Minimap
- Added UpdateCuttingLine to NodifyEditor
- Added Select, BeginSelecting, UpdateSelection, EndSelecting, CancelSelecting and AllowSelectionCancellation to NodifyEditor
- Added IsDragging, BeginDragging, UpdateDragging, EndDragging and CancelDragging to NodifyEditor
- Added AlignSelection and AlignContainers methods to NodifyEditor
- Added LockSelection and UnlockSelection methods to NodifyEditor and EditorCommands
- Added ItemsMoved routed event to NodifyEditor
- Added HasCustomContextMenu dependency property to NodifyEditor, ItemContainer, Connector and BaseConnection
- Added Select, BeginDragging, UpdateDragging, EndDragging and CancelDragging to ItemContainer
- Added PreserveSelectionOnRightClick configuration field to ItemContainer
- Added BeginConnecting, UpdatePendingConnection, EndConnecting, CancelConnecting and RemoveConnections methods to Connector
- Added FindTargetConnector and FindConnectionTarget methods to Connector
- Added a custom MouseGesture with support for key combinations
- Added InputProcessor to NodifyEditor, ItemContainer, Connector, BaseConnection and Minimap, enabling the extension of controls with custom states
- Added DragState to simplify creating click-and-drag interactions, with support for initiating and completing them using the keyboard
- Added InputElementStateStack, InputElementStateStack.DragState and InputElementStateStack.InputElementState to manage transitions between states in UI elements
- Added InputProcessor.Shared to enable the addition of global input handlers
- Move the viewport to the mouse position when zooming on the Minimap if ResizeToViewport is false
- Added SplitAtLocation and Remove methods to BaseConnection
- Added AllowPanningWhileSelecting, AllowPanningWhileCutting and AllowPanningWhilePushingItems to EditorState
- Added AllowZoomingWhilePanning, AllowZoomingWhileSelecting, AllowZoomingWhileCutting and AllowZoomingWhilePushingItems to EditorState
- Added EnableToggledSelectingMode, EnableToggledPanningMode, EnableToggledPushingItemsMode and EnableToggledCuttingMode to EditorState
- Added MinimapState.EnableToggledPanningMode
- Added ContainerState.EnableToggledDraggingMode
- Added Unbind to InputGestureRef and EditorGestures.SelectionGestures
- Added EnableHitTesting to PendingConnection
- Bugfixes:
- Fixed an issue where the ItemContainer was selected by releasing the mouse button on it, even when the mouse was not captured
- Fixed an issue where the ItemContainer could open its context menu even when it was not selected
- Fixed an issue where the Home button caused the editor to fail to display items when contained within a ScrollViewer
- Fixed an issue where connector optimization did not work when SelectedItems was not data-bound
- Fixed EditorCommands.Align to perform a single arrange invalidation instead of one for each aligned container
- Fixed an issue where controls would capture the mouse unnecessarily; they now capture it only in response to a defined gesture
- Fixed an issue where the minimap could update the viewport without having the mouse captured
- Fixed ItemContainer.Select and NodifyEditor.SelectArea to clear the existing selection and select the containers within the same transaction
- Fixed an issue where editor interactions failed to cancel upon losing mouse capture
- Fixed an issue where selecting a new connection would not clear the previous selection within the same transaction
- Add panning methods to NodifyEditor by @miroiu in #153
- Improve cutting methods in NodifyEditor by @miroiu in #154
- Improve pushing items methods in NodifyEditor by @miroiu in #155
- Add selecting methods to NodifyEditor by @miroiu in #156
- Add dragging methods to NodifyEditor by @miroiu in #159
- Add dragging methods to ItemContainer by @miroiu in #160
- Suppress context menu for common actions by @miroiu in #162
- Add editor methods to align containers by @miroiu in #163
- Add HasCustomContextMenu to NodifyEditor and ItemContainer by @miroiu in #165
- Added Connector methods to manage a pending connection by @miroiu in #166
- Add a custom MouseGesture with support for key combinations by @miroiu in #167
- Fix minimap updating the viewport without having the mouse captured by @miroiu in #169
- End operation if cancellation is not supported by @miroiu in #171
- Replace selection within the same transaction by @miroiu in #172
- Redesigned state management by @miroiu in #170
- Reorganize folder structure by @miroiu in #174
- Add the possibility to register global input handlers by @miroiu in #175
- Added panning methods to Minimap by @miroiu in #176
- Enable custom input processing for BaseConnection by @miroiu in #177
- Enable toggled interactions for various editor operations by @miroiu in #178
- Replace connection selection within the same transaction by @miroiu in #179
- Add ItemsMoved routed event to NodifyEditor to simplify undo-redo by @miroiu in #180
- Add LockSelection and UnlockSelection to NodifyEditor by @miroiu in #181
- Unbind gestures by @miroiu in #182
- Retarget connections in Playground app by @miroiu in #183
- Improved support for toggled interactions by @miroiu in #184
- Generate API reference by @miroiu in #185
Full Changelog: v6.6.0...v7.0.0
Release v6.6.0
- Features:
- Added InputGroupStyle and OutputGroupStyle to Node
- Added PanWithMouseWheel, PanHorizontalModifierKey and PanVerticalModifierKey to EditorGestures.Editor
- Added CornerRadius dependency property to LineConnection, CircuitConnection and StepConnection
- Added EditorGestures.Editor.PushItems gesture used to start pushing ItemContainers vertically or horizontally
- Added PushedAreaStyle, PushedAreaOrientation and IsPushingItems dependency properties to NodifyEditor
- Added NodifyEditor.SnapToGrid utility function
- Bugfixes:
- Fixed ItemContainer.BorderBrush and ItemContainer.SelectedBrush not reacting to theme changes
- Add InputGroupStyle and OutputGroupStyle to Node by @miroiu in #145
- Smooth connection corners by @miroiu in #149
- Pan using the mouse wheel by @miroiu in #147
- Move all items relative to the cursor by performing a drag gesture by @miroiu in #150
- Fix ItemContainer borders not reacting to theme changes by @miroiu in #151
Full Changelog: v6.5.0...v6.6.0
Release v6.5.0
- Features:
- Added SelectedConnection, SelectedConnections, CanSelectMultipleConnections and CanSelectMultipleItems dependency properties to NodifyEditor
- Added IsSelected and IsSelectable attached dependency properties to BaseConnection
- Added PrioritizeBaseConnectionForSelection static field to BaseConnection
- Added EditorGestures.Connection.Selection
- Added support for ScrollViewer in NodifyEditor (implements IScrollInfo)
- Added NodifyEditor.ScrollIncrement dependency property
- Add the ability to select connections by @miroiu in #139
- Add support for ScrollViewer by @miroiu in #142
Full Changelog: v6.4.0...v6.5.0
Release v6.4.0
- Features:
- Added OutlineBrush and OutlineThickness dependency properties to BaseConnection to support increasing the selection area without increasing the stroke thickness
- Added IsAnimatingDirectionalArrows and DirectionalArrowsAnimationDuration dependency properties to BaseConnection to support controlling the animation from XAML
- Add OutlineBrush and OutlineThickness to BaseConnection by @miroiu in #133
- Add IsAnimatingDirectionaArrows and DirectionalArrowsAnimationDuration to BaseConnection by @miroiu in #135
Full Changelog: v6.3.0...v6.4.0
Release v6.3.0
- Features:
- Added a CuttingLine control that removes intersecting connections
- Added CuttingLineStyle, CuttingStartedCommand, CuttingCompletedCommand, IsCutting, EnableCuttingLinePreview and CuttingConnectionTypes to NodifyEditor
- Added EditorGestures.Editor.Cutting and EditorGestures.Editor.CancelAction
- Bugfixes:
- Fixed connection styles not inheriting from the BaseConnection style
Full Changelog: v6.2.0...v6.3.0





