Network Next is a network accelerator for multiplayer games.
It works by monitoring player connections and sending game traffic down an optimized route when the default internet route has high latency, jitter or packet loss.
You decide when to accelerate your players. Set acceptable latency, jitter and packet loss values and only accelerate players that are above them. You can also set how much latency reduction is required for acceleration.
Network Next is source available and free to use when you host the software yourself.
Network Next, Inc. also offers a hosted solution with commercial support. Please contact us for details.
- Fork the network next repository on github
- Run a local instance with docker compose
- Setup your local machine for development
- Setup prerequisites
- Configure network next
- Create google cloud projects with terraform
- Setup Semaphore CI to build and deploy artifacts
- Deploy to Development
- Deploy to Staging
- Deploy to Production
- Tear down dev, staging and production
- Spin dev back up
- Disable the raspberry clients
- Connect a client to the test server
- Modify route shader for test buyer
- Move test server to Sao Paulo
- Enable acceleration to Sao Paulo
- Modify set of google relays
- Modify set of amazon relays
- Modify set of akamai relays
- Spin up other relays in Sao Paulo
- Spin up relays near you
- Test acceleration to Sao Paulo