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Generate an activate script #4

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@grimmy grimmy commented May 29, 2025

The generated script gets added to the win32-dev directory so that the entire directory can be distributed and used by other parties.

The activate script works just like the python virtualenv activate script but does not modify the prompt. I was undecided on this so I didn't do it.

The activate script also exports the WIN32_DEV_TOP environment variable which libpurple/win32/global.mak will use if set which means you can download a pre-build win32-dev directory, activate it, and build pidgin without touching a single Makefile.

Fixes #3

The generate script gets added to the win32-dev directory so that the entire
directory can be distributed and used by other parties.

The activate script works just like the python virtualenv activate script but
does not modify the prompt. I was undecided on this so I didn't do it.

The activate script also export the WIN32_DEV_TOP environment variable which
libpurple/win32/global.mak will use if set which means you can download a
pre-build win32-dev directory, activate it, and build pidgin without touching
a single Makefile.

Fixes pidgin#3
@grimmy grimmy requested review from QuLogic and EionRobb May 29, 2025 07:45
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Ooh this is cool.

Would be amazing to turn into a github action later on down the track, too 💜

@grimmy
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grimmy commented May 29, 2025

Ooh this is cool.

Would be amazing to turn into a github action later on down the track, too 💜

Well the idea was to create an artifact that actions can use, but I don't know enough about actions to turn it into one, at least not right now.

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Create an activation script
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