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Room Key

A grid-based roguelike adventure where survival is the core!

Gameplay Mechanics

  • Every step you take consumes 1 Hunger point. If your Hunger reaches 0, you'll start losing Health. If your Health drops to 0, it's game over.
  • Explore to find and collect vital Food to replenish your Hunger and Health packs to restore your well-being.
  • Discover rooms and move between them using the Stairs.
  • Your goal is to locate the Key and unlock the Exit Door to escape and win the game!

Current Features

  • Player movement on a grid.
  • Hunger and Health systems with game-over condition.
  • Pick-up items for Food and Health.
  • Room transitions.
  • Win condition: find the Key and reach the Exit Door.

Future Plans

  • Procedural Generation.
  • Enemy.

Screnshots

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Credits

Placeholder assets: https://www.kenney.nl/

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Simple RogueLike Grid-Based, made in Unity

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