Mouse Voxel Engine is a dead simple real time voxel rendering engine I am developing. It is not meant to be serious in any way. I work on it for fun and to practice my graphics programming.
In the future I intend to make a serious real time voxel rendering engine however, but until then, this is my sandbox.
Complete Features:
- Creating and rendering arbitrary voxel models
- Realtime shadow mapping
- Ambient occlusion
Features In Development:
- Voxel Editor
Planned Features:
- Pivot from geometry shader to GPU raymarching or mesh shaders
- Smarter geometry representation
- Better materials (PBR, reflection, refraction)
- Volumetric Rendering