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The Command Uplink Device (CUD)... Kinda #1282

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Merged
merged 6 commits into from
Jul 21, 2025

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ScrawnyRonnie
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@ScrawnyRonnie ScrawnyRonnie commented Jul 17, 2025

After combing through the old captures, I thought to try to tackle a new feature. While it would be better to be fully implemented, there are many mysteries remaining. That said, this is a partial feature release.

Working (as far as my testing has shown):

  • EMP Blast
    The size of the blast increases with higher CR (CR 3 minimum to use)
  • Orbital Strike
    Size also differs between CR 4 and CR 5. I also filtered potential targets to ensure they are 'outside'.
  • Reveal Friendlies
  • Reveal Enemies

Not working:
- Reveal Friendlies
- Reveal Enemies

  • Squad Leader Recall
    I tried to brute force the reveal ones by returning many combinations of values (map id/base id and testing on different zones & bases based on those values), but couldn't figure those out.

@Dethdeath
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EMP seems to work fine.

OS also works, but being able to launch multiple is probably not intended 😛

Multiple.mp4

@ScrawnyRonnie
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No orbital spam? The server has to send a response after clicking again or your CUD just gets stuck unable to do anything. This response causes the countdown to start again on your screen but does nothing to the original timer and os. It will do this until the waypoint disappears and the animation starts. Don't see a way around that so click more at your own risk.

@Dethdeath
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Multiple strike is fixed.

@ScrawnyRonnie
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Reveal friendlies enemies have been added. Cooldown timers are set to their normal lengths as well.

@ScrawnyRonnie
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Oh and the cooldowns should persist between sessions

@ScrawnyRonnie ScrawnyRonnie merged commit 8d52738 into psforever:master Jul 21, 2025
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@ScrawnyRonnie ScrawnyRonnie deleted the cud branch July 22, 2025 18:49
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2 participants