Implements a number of different reverb algorithms, including plate and hall reverbs from Dattorro; Gardner's 1992 room reverbs; 4 feedback delay network reverbs using the "FDN Toolbox"; and two experimental/special-effect reverbs. More algorithms to come.
RSAlgorithmicVerb_test_061124.mp4
RSAlgorithmicVerb_constellation_061924.mp4
- Compiled Linux, macOS, and Windows files are available under "Releases". Unzip the files and place them in the directories listed below for your operating system.
- Note that you will likely need to disable Gatekeeper for the plugins on macOS. To do this for AU, type...
spctl --add "/Library/Audio/Plug-Ins/Components/RSAlgorithmicVerb.component"
...for VST3...
spctl --add "/Library/Audio/Plug-Ins/VST3/RSAlgorithmicVerb.vst3"
- You can also add the file path by typing...
spctl --add
...(with a space at the end) and dragging the plugin file into the terminal, which will automatically add the file path.
~/.vst3/
(VST3 user folder)/usr/lib/vst3/
(VST3 global folder)
/Library/Audio/Plug-Ins/Components/
(AU)/Library/Audio/Plug-Ins/VST3/
(VST3)
C:\Program Files\Common Files\VST3
(VST3)
- JUCE (https://juce.com/download/)
- Either:
- Projucer (https://docs.juce.com/master/tutorial_new_projucer_project.html) (for creating Xcode/Visual Studio projects or Linux Makefiles in order to build)
- CMake
Download the JUCE repo onto your computer. You will need to set up the Projucer to know where this folder is. Open the .jucer file in the Projucer, generate the Linux Makefile, Visual Studio project, or Xcode project, and then you can compile the plugins using those respective tools. Alternatively, see below for CMake instructions.
- Clone the JUCE repo into the working folder (
git clone https://github.com/juce-framework/JUCE.git
) - Run the following for a CLI build. Note that you may need to run these with
sudo
:
# sets up a default build:
cmake -S . -B build
# alternatively, you can explicitly set up a debug or release build:
cmake -S . -B build/ -D CMAKE_BUILD_TYPE=Debug
# or
cmake -S . -B build/ -D CMAKE_BUILD_TYPE=Release
# you can add the flag -D COPY_PLUGIN_AFTER_BUILD=TRUE to copy the built files to the default location on macOS
# after running one of the above three options, run
cmake --build build
You can also use CMake to generate Xcode/Visual Studio projects.
- Run the following to generate an Xcode project:
cmake -B Builds -G Xcode
- Run the following to generate a Visual Studio project:
cmake -B Builds -G "Visual Studio 17 2022"
launch.json
sets up the ability to launch an app of your choice (e.g., REAPER, JUCE's AudioPluginHost, etc.) as part of a debugging session. You can configure which app in your editor; e.g., for Zed, see the debugger documentation.
You can also use Pluginval. After installing Pluginval and adding the binary to your PATH, run pluginval --strictness-level 5 <path-to-plugin>
. Strictness level 5 is the baseline, and it can go up to 10 for more rigorous testing.
Pluginval uses aufx under the hood for AU plugins on macOS. You can run auval directly with auval -strict -v aufx Rsav Rspi
if this plugin is installed on the computer.