Skip to content

Retro algorithmic reverb plugin in JUCE with multiple algorithms (including emulations of classic hardware) and more to come.

License

Notifications You must be signed in to change notification settings

reillypascal/RSAlgorithmicVerb

Repository files navigation

RS Algorithmic Verb

Implements a number of different reverb algorithms, including plate and hall reverbs from Dattorro; Gardner's 1992 room reverbs; 4 feedback delay network reverbs using the "FDN Toolbox"; and two experimental/special-effect reverbs. More algorithms to come.

RSAlgorithmicVerb_test_061124.mp4
RSAlgorithmicVerb_constellation_061924.mp4

Precompiled Releases

  • Compiled Linux, macOS, and Windows files are available under "Releases". Unzip the files and place them in the directories listed below for your operating system.
  • Note that you will likely need to disable Gatekeeper for the plugins on macOS. To do this for AU, type...
spctl --add "/Library/Audio/Plug-Ins/Components/RSAlgorithmicVerb.component"

...for VST3...

spctl --add "/Library/Audio/Plug-Ins/VST3/RSAlgorithmicVerb.vst3"
  • You can also add the file path by typing...
spctl --add 

...(with a space at the end) and dragging the plugin file into the terminal, which will automatically add the file path.

Linux Paths

  • ~/.vst3/ (VST3 user folder)
  • /usr/lib/vst3/ (VST3 global folder)

macOS Paths

  • /Library/Audio/Plug-Ins/Components/ (AU)
  • /Library/Audio/Plug-Ins/VST3/ (VST3)

Windows Paths

  • C:\Program Files\Common Files\VST3 (VST3)

Building from Source

Build Dependencies:

Compiling with the Projucer

Download the JUCE repo onto your computer. You will need to set up the Projucer to know where this folder is. Open the .jucer file in the Projucer, generate the Linux Makefile, Visual Studio project, or Xcode project, and then you can compile the plugins using those respective tools. Alternatively, see below for CMake instructions.

Compiling with CMake

  • Clone the JUCE repo into the working folder (git clone https://github.com/juce-framework/JUCE.git)
  • Run the following for a CLI build. Note that you may need to run these with sudo:
# sets up a default build:
cmake -S . -B build
# alternatively, you can explicitly set up a debug or release build:
cmake -S . -B build/ -D CMAKE_BUILD_TYPE=Debug
# or
cmake -S . -B build/ -D CMAKE_BUILD_TYPE=Release

# you can add the flag -D COPY_PLUGIN_AFTER_BUILD=TRUE to copy the built files to the default location on macOS

# after running one of the above three options, run
cmake --build build

You can also use CMake to generate Xcode/Visual Studio projects.

  • Run the following to generate an Xcode project:
cmake -B Builds -G Xcode
  • Run the following to generate a Visual Studio project:
cmake -B Builds -G "Visual Studio 17 2022"

Debugging

launch.json sets up the ability to launch an app of your choice (e.g., REAPER, JUCE's AudioPluginHost, etc.) as part of a debugging session. You can configure which app in your editor; e.g., for Zed, see the debugger documentation.

You can also use Pluginval. After installing Pluginval and adding the binary to your PATH, run pluginval --strictness-level 5 <path-to-plugin>. Strictness level 5 is the baseline, and it can go up to 10 for more rigorous testing.

Pluginval uses aufx under the hood for AU plugins on macOS. You can run auval directly with auval -strict -v aufx Rsav Rspi if this plugin is installed on the computer.

About

Retro algorithmic reverb plugin in JUCE with multiple algorithms (including emulations of classic hardware) and more to come.

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published