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Avoid creating locals for unrechable terminators. #736

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12 changes: 12 additions & 0 deletions src/builder.rs
Original file line number Diff line number Diff line change
Expand Up @@ -656,8 +656,20 @@ impl<'a, 'gcc, 'tcx> BuilderMethods<'a, 'tcx> for Builder<'a, 'gcc, 'tcx> {
self.block.add_eval(self.location, self.context.new_call(self.location, func, &[]));
let return_type = self.block.get_function().get_return_type();
let void_type = self.context.new_type::<()>();
#[cfg(feature = "master")]
let is_float = return_type.is_floating_point();
#[cfg(not(feature = "master"))]
let is_float = false;
if return_type == void_type {
self.block.end_with_void_return(self.location)
}
// For ints, floats and pointers, we can avoid creating the temporary local, and just return 0 / null.
// This should have no effect on runtime: GCC already knows that everything after __builtin_unreachable
// is unreachable.
else if self.is_native_int_type(return_type) || is_float {
self.block.end_with_return(self.location, self.context.new_rvalue_zero(return_type))
} else if return_type.get_pointee().is_some() {
self.block.end_with_return(self.location, self.context.new_null(return_type))
} else {
let return_value =
self.current_func().new_local(self.location, return_type, "unreachableReturn");
Expand Down