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"Design for Games & Play III" addresses the many ways in which play connects with daily life, with special attention to creating fun and meaningful experiences in real-life contexts. It touches upon how to analyze and use the dynamics of play to produce impactful experiences.

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school-Tygo-van-den-Hurk/TUe-DZC30-Game-Design-III-2023-2024

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This application is for Design for Games & Play III, a course for the TU/e.


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Game Design III

"Design for Games & Play III" addresses the many ways in which play connects with daily life, with special attention to creating fun and meaningful experiences in real-life contexts. It touches upon how to analyze and use the dynamics of play to produce impactful experiences.

Note

Since the project is over, we took the raspberry pi back for other projects. Therefore the project has no backend and is considered "decommissioned". That would leave the app broken, but also consume resources thus the app is completely shut down. You can still clone the repository, and start it up yourself.

The Idea

Our idea is to have a treasure box somewhere on campus. Then a player will have to solve a puzzle to find the treasure. When the player finds the treasure, they'll get the option to trade the item that is in the box for another they bring themselves.

The Application

This application is build on top of Node.js, because of it's ease of use, web focused use cases and rich ecosystem. The frontend we've build with Vite.js, React, and TypeScript. For the backend and plain Javascript and express.

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"Design for Games & Play III" addresses the many ways in which play connects with daily life, with special attention to creating fun and meaningful experiences in real-life contexts. It touches upon how to analyze and use the dynamics of play to produce impactful experiences.

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