-
Notifications
You must be signed in to change notification settings - Fork 1
AI: Getting nervous
Gynt edited this page Sep 16, 2024
·
2 revisions
The AI can get nervous, which is associated with a video and audio message and distinct types of behavior:
- Destroying buildings
- Sending gold to allies
When the AI thinks his team is doing poorly, and specifically when the troop value of its team (within 60 tiles of its keep) is 20% or less of that of the enemy (within 60 tiles of the keep), it starts sending 10% of its gold to allies (equally divided among the allies).
The cheap distance calculation is used here, as it has to calculate distance to the keep for 2500 units:
max(abs({keepX, keepY} - {unitX, unitY}))
So imagining these entities:
- Blue is closer to red than yellow and green are.
- Yellow and green are both the same distance to red.