- 2048 is a single-player sliding tile puzzle video game written by Italian web developer Gabriele Cirulli and published on GitHub.
- The objective of the game is to slide numbered tiles on a grid to combine them to create a tile with the number 2048.
- Nineteen-year-old Gabriele Cirulli created the game in a single weekend as a test to see if he could program a game from scratch
KEY CONTROL use arrow keys for tile movements
- 2048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them using the four arrow keys.
- The game begins with two tiles already in the grid, having a value of either 2 or 4.
- After each turn, another tile (either 2 or 4) appears in a random empty space.
- Tiles with a value of 2 appear 90% of the time.
- Tiles with a value of 4 appear 10% of the time.
- Tiles slide as far as possible in the chosen direction until stopped by either another tile or the edge of the grid.
- If two tiles of the same number collide while moving, they merge into a single tile with the sum of their values.
- The resulting merged tile cannot merge again in the same move.
- Special merge behavior:
- If three consecutive tiles of the same value slide together, only the two farthest along the direction of motion will merge.
- If all four spaces in a row or column have the same value, a parallel move will combine the first two and the last two.
- A scoreboard in the upper-right keeps track of the player's score:
- The score starts at zero.
- The score increases whenever tiles combine, by the value of the new tile.
- The game is won when a tile with a value of 2048 appears.
- Players can continue playing to reach higher scores beyond 2048.
- The game ends when the player has no legal moves (no empty spaces and no adjacent tiles with the same value).
- The largest possible tile is 131,072.
- I wnated to recreate what Gabriele Cirulli over a week.
- I love to develop
- I wnated to revise my java skills and also learn more about jar creation and usage
- I love to solve problems
.
├── PROTOTYPE IN JAVA
│ ├── 2048Game.jar
│ ├── GUI2048.java
│ ├── Game2048.java
│ ├── GameLogic.java
│ ├── JAR_MAKE.md
│ ├── MANIFEST.MF
│ ├── Tile.java
│ └── out
│ ├── GUI2048$1.class
│ ├── GUI2048.class
│ ├── Game2048.class
│ ├── GameLogic.class
│ ├── Tile.class
│ └── production
│ └── PROTOTYPE IN JAVA
│ ├── 2048Game.jar
│ ├── GUI2048$1.class
│ ├── GUI2048.class
│ ├── Game2048.class
│ ├── GameLogic.class
│ ├── JAR_MAKE.md
│ ├── MANIFEST.MF
│ └── Tile.class
└── THEORY
└── 2048_Theory.pdf
THEORY- It describes game play and detailed math veiew on 2048 game.PROTOTYPE IN JAVA- this is the dir where main code logic is writtenGame2048.javait is just a starter programGUI2048.javait is the starting point of GUI and where all GUI handling is done with event loop mechanismGameLogic.javait contains the game logic,tile generations and game playMANIFEST.MFhelps creating jar