Lightweight, cross-platform & full-featured shader IDE
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Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
记录学习Unity Shader过程中实现过的一些Demo。
Windows native weather app powered by DirectX12 animations
A small collection of terminal shaders
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
A general porpose OpenGL app library
High performance, Direct3D 11 based 3D renderer.
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
SFSE plugin code for Starfield Shader Injector.
Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream
3D graphics rendering engine
HLSL live player. Compile and play your HLSL shader automatically.
Inverse rendering with slang (Texturing and 2DGS)
Go as a shader language: converts Go code to SPIR-V via HLSL
Some examples with MonoGame and HLSL pixel shaders
A shader to display the heart rate, built for Unity’s Built-in Render Pipeline
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