Skip to content

w84death/game12-asm

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Cortex Labs

Real-time strategy for x86 processors made in assembly. Game screen

Features

  • VGA 320x200, 16 colors, 4 colors per tiles, 3 + transparency for sprites
  • Arne 16 color palette
  • 2D tile-based top-down view
  • Procedural map generation
  • Big, 128x128 tiles, map
  • 16x16 sprites/tiles in 4 colors
  • No framebuffer, redrawing only parts that changed
  • RLE image compression for pre-rendered backgrounds
  • Game state machine
  • Windows and Menu system
  • Sound effects (PC Speaker)
  • Rails system with pods transporting goods
  • Main base expansion + buildings
  • 3 type of resources to extract, transport, and refine
  • Development tools (vibe coded C):
    • png2asm - compress tileset to assembly db
    • rleimg2asm - compress 320x200 images to assembly RLE db
    • fnt2asm - compress font tileset to assemlby db

Tileset

Sprites

Running

Boot from a floppy or run on MS-DOS (FreeDOS).

Game Title screen Menu screen

Building

Create floppy and binary: make

Make just binary: make com

Check statistics: make stats

For more targets check help. make help

Tools

png2asm

For converting .png tilemap into 2-bit compressed and palettes assembly code. ./png2asm tileset.png palettes.png ../../src/tiles.asm

rleimg2asm

For converting .png image into RLE compressed assembly code. ./rleimg2asm frames/p1x.png ../../src/img_p1x.asm -asm p1x_logo_image -stats

fnt2asm

For converting .png font charset into 1-bit compressed assembly code. ./fnt2asm font.png ../../src/font.asm

P1X logo screen

About

Cortex Labs - Real-time, puzzle, strategy game for x86 processors made in assembly. MS-DOS.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published