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Linking: Remove link_SDL2* methods, update README, and fix race condition #26

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72 changes: 59 additions & 13 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,27 +13,45 @@ pub fn build(b: *std.Build) !void {
exe.linkLibC();

const zsdl = b.dependency("zsdl", .{});

exe.root_module.addImport("zsdl2", zsdl.module("zsdl2"));
@import("zsdl").link_SDL2(exe);

exe.root_module.addImport("zsdl2", zsdl.module("zsdl2"));
exe.root_module.addImport("zsdl2_ttf", zsdl.module("zsdl2_ttf"));
@import("zsdl").link_SDL2_ttf(exe);

exe.root_module.addImport("zsdl2_image", zsdl.module("zsdl2_image"));
@import("zsdl").link_SDL2_image(exe);

// Optionally use prebuilt libs instead of relying on system installed SDL...
@import("zsdl").prebuilt_sdl2.addLibraryPathsTo(exe);
if (@import("zsdl").prebuilt_sdl2.install(b, target.result, .bin), .{
.ttf = true,
.image = true,
}) |install_sdl2_step| {
b.getInstallStep().dependOn(install_sdl2_step);
// Link against SDL libs
linkSdlLibs(exe);
}
```

Link against SDL:

```zig
pub fn linkSdlLibs(compile_step: *std.Build.Step.Compile) void {
// Adjust as needed for the libraries you are using.
switch (compile_step.rootModuleTarget().os.tag) {
.windows => {
compile_step.linkSystemLibrary("SDL2");
compile_step.linkSystemLibrary("SDL2main"); // Only needed for SDL2, not ttf or image

compile_step.linkSystemLibrary("SDL2_ttf");
compile_step.linkSystemLibrary("SDL2_image");
},
.linux => {
compile_step.linkSystemLibrary("SDL2");
compile_step.linkSystemLibrary("SDL2_ttf");
compile_step.linkSystemLibrary("SDL2_image");
},
.macos => {
compile_step.linkFramework("SDL2");
compile_step.linkFramework("SDL2_ttf");
compile_step.linkFramework("SDL2_image");
},
else => {},
}
}
```

### Using prebuilt libraries
NOTE: If you want to use our prebuilt libraries also add the following to your `build.zig.zon`:
```zig
.@"sdl2-prebuilt-macos" = .{
Expand All @@ -53,6 +71,34 @@ NOTE: If you want to use our prebuilt libraries also add the following to your `
},
```

And add the following to your `build.zig`:

```zig
fn build(b: *std.Build) !void {

// ... other build steps ...

// Optionally use prebuilt libs instead of relying on system installed SDL...
@import("zsdl").prebuilt_sdl2.addLibraryPathsTo(exe);
if (@import("zsdl").prebuilt_sdl2.install(b, target.result, .bin), .{
.ttf = true,
.image = true,
}) |install_sdl2_step| {
b.getInstallStep().dependOn(install_sdl2_step);
}

// Prebuilt libraries are installed to the executable directory. Set the RPath so the
// executable knows where to look at runtime.
switch (exe.rootModuleTarget().os.tag) {
.windows => {}, // rpath is not used on Windows
.linux => exe.root_module.addRPathSpecial("$ORIGIN"),
.macos => exe.root_module.addRPathSpecial("@executable_path"),
else => {},
}
}
```

### Using zsdl2 in your code
Now in your code you may import and use `zsdl2`:

```zig
Expand Down
81 changes: 40 additions & 41 deletions build.zig
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ pub fn build(b: *std.Build) void {
const test_step = b.step("test", "Run bindings tests");
{ // Test SDL2 bindings
const zsdl2_tests = addTests(test_step, target, optimize, "zsdl2-tests", "src/sdl2.zig");
link_SDL2(zsdl2_tests);
link_SDL2_libs_testing(zsdl2_tests);
prebuilt_sdl2.addLibraryPathsTo(zsdl2_tests);
}
{ // Test SDL2_ttf bindings
Expand All @@ -46,8 +46,7 @@ pub fn build(b: *std.Build) void {
"zsdl2",
zsdl2_module,
);
link_SDL2(zsdl2_ttf_tests);
link_SDL2_ttf(zsdl2_ttf_tests);
link_SDL2_libs_testing(zsdl2_ttf_tests);
prebuilt_sdl2.addLibraryPathsTo(zsdl2_ttf_tests);
}
{ // Test SDL2_image bindings
Expand All @@ -60,13 +59,12 @@ pub fn build(b: *std.Build) void {
"zsdl2",
zsdl2_module,
);
link_SDL2(zsdl2_image_tests);
link_SDL2_image(zsdl2_image_tests);
link_SDL2_libs_testing(zsdl2_image_tests);
prebuilt_sdl2.addLibraryPathsTo(zsdl2_image_tests);
}
{ // Test SDL3 bindings
const zsdl3_tests = addTests(test_step, target, optimize, "zsdl3-tests", "src/sdl3.zig");
link_SDL3(zsdl3_tests);
link_SDL3_libs_testing(zsdl3_tests);
prebuilt_sdl3.addLibraryPathsTo(zsdl3_tests);
}

Expand All @@ -80,73 +78,73 @@ pub fn build(b: *std.Build) void {
}
}

pub fn link_SDL2(compile_step: *std.Build.Step.Compile) void {
fn link_SDL2_libs_testing(compile_step: *std.Build.Step.Compile) void {
switch (compile_step.rootModuleTarget().os.tag) {
.windows => {
compile_step.linkSystemLibrary("SDL2");
compile_step.linkSystemLibrary("SDL2main");
compile_step.linkSystemLibrary("SDL2_ttf");
compile_step.linkSystemLibrary("SDL2_image");
},
.linux => {
compile_step.linkSystemLibrary("SDL2");
compile_step.linkSystemLibrary("SDL2_ttf");
compile_step.linkSystemLibrary("SDL2_image");
compile_step.root_module.addRPathSpecial("$ORIGIN");
},
.macos => {
compile_step.linkFramework("SDL2");
compile_step.linkFramework("SDL2_ttf");
compile_step.linkFramework("SDL2_image");
compile_step.root_module.addRPathSpecial("@executable_path");
},
else => {},
}
}

pub fn link_SDL2_ttf(compile_step: *std.Build.Step.Compile) void {
fn link_SDL3_libs_testing(compile_step: *std.Build.Step.Compile) void {
switch (compile_step.rootModuleTarget().os.tag) {
.windows => {
compile_step.linkSystemLibrary("SDL2_ttf");
compile_step.linkSystemLibrary("SDL3");
},
.linux => {
compile_step.linkSystemLibrary("SDL2_ttf");
compile_step.linkSystemLibrary("SDL3");
compile_step.root_module.addRPathSpecial("$ORIGIN");
},
.macos => {
compile_step.linkFramework("SDL2_ttf");
compile_step.linkFramework("SDL3");
compile_step.root_module.addRPathSpecial("@executable_path");
},
else => {},
}
}

pub fn link_SDL2(compile_step: *std.Build.Step.Compile) void {
_ = compile_step;
@compileError("link_SDL2 no longer supported. Refer to README for linking instructions.");

// link_SDL2 is no longer supported for linking, as it assumes too much
// about the build environment. You should instead copy the relevant link
// calls from the README into your build.zig file and adjust as necessary.
}

pub fn link_SDL2_ttf(compile_step: *std.Build.Step.Compile) void {
_ = compile_step;
@compileError("link_SDL2_ttf no longer supported. Refer to README for linking instructions.");
}

pub fn link_SDL2_image(compile_step: *std.Build.Step.Compile) void {
switch (compile_step.rootModuleTarget().os.tag) {
.windows => {
compile_step.linkSystemLibrary("SDL2_image");
},
.linux => {
compile_step.linkSystemLibrary("SDL2_image");
compile_step.root_module.addRPathSpecial("$ORIGIN");
},
.macos => {
compile_step.linkFramework("SDL2_image");
compile_step.root_module.addRPathSpecial("@executable_path");
},
else => {},
}
_ = compile_step;
@compileError("link_SDL2_image no longer supported. Refer to README for linking instructions.");
}

pub fn link_SDL3(compile_step: *std.Build.Step.Compile) void {
switch (compile_step.rootModuleTarget().os.tag) {
.windows => {
compile_step.linkSystemLibrary("SDL3");
},
.linux => {
compile_step.linkSystemLibrary("SDL3");
compile_step.root_module.addRPathSpecial("$ORIGIN");
},
.macos => {
compile_step.linkFramework("SDL3");
compile_step.root_module.addRPathSpecial("@executable_path");
},
else => {},
}
_ = compile_step;
@compileError("link_SDL3 no longer supported. Refer to README for linking instructions.");

// link_SDL3 is no longer supported for linking, as it assumes too much
// about the build environment. You should instead copy the relevant link
// calls from the README into your build.zig file and adjust as necessary.
}

pub fn testVersionCheckSDL2(b: *std.Build, target: std.Build.ResolvedTarget) *std.Build.Step {
Expand All @@ -159,7 +157,7 @@ pub fn testVersionCheckSDL2(b: *std.Build, target: std.Build.ResolvedTarget) *st
}),
});

link_SDL2(test_sdl2_version_check);
link_SDL2_libs_testing(test_sdl2_version_check);

prebuilt_sdl2.addLibraryPathsTo(test_sdl2_version_check);

Expand Down Expand Up @@ -391,7 +389,7 @@ fn addTests(
.optimize = optimize,
}),
});
b.installArtifact(tests);
const install = b.addInstallArtifact(tests, .{});

const run = b.addRunArtifact(tests);
if (target.result.os.tag == .windows) {
Expand All @@ -400,6 +398,7 @@ fn addTests(
});
}

run.step.dependOn(&install.step);
test_step.dependOn(&run.step);
return tests;
}
Expand Down