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Releases: ddnet-insta/ddnet-insta

Version 1.7

22 Jul 05:31

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Changelog

v1.7 (2025-07-22)

  • fix: dont allow slash cmd votes when bang commands are off View
  • fng: add spike kill rankings with /top5spikes (#368) View @ByFox
  • fng: reword steal message to avoid s quoting drama View
  • ddrteams: fix messing up red/blue team sizes View
  • stats: add /steals chat command for fng View
  • fng: fix spikes not counting without hooking the frozen tee View
  • vanilla: add prediction backwards compatibility View
  • vanilla: improve prediction and fix build by setting new pickup flags View
  • fix: make swap teams safer View
  • stats: use amount of enemies plus round score as win points View
  • ddrteams: limit /team cmd to spectators only View
  • fix: correctly sync sv_display_score on reload View
  • rcon: ddnet rcon users for 0.7 players View
  • stats: attempt to fix failed saves View
  • stats: fix points being written and red twice View
  • zcatch: get rid of weird "you released 0 players" message View
  • zcatch: make sure that no victims are stored after release all View
  • zcatch: more details in alive player was released assert View
  • antibot: custom antibob rcon abi View
  • fng: fix some oob and nullptr when recording demos View
  • fix: oob when joining spectators before making a kill View
  • chat: do not pick up "! foo" as bang command View
  • zcatch: update caught times before save View
  • zcatch: fix saving stats on round end View
  • fng: add sv_hit_freeze_delay that determines how many seconds a player will be frozen for (#333) View @ByFox
  • pause: ignore ready change during warmup View
  • chat: sort and deduplicate double attack calls View
  • chat: add more team calls (#329) View @lukure
  • block: remove hit sound for weapons View
  • block: happy emote on kill (See #330) View
  • fly: add happy emote on spike kill (See #330) View
  • fng: add happy eye emote on kill View
  • fng: group fng configs and set sv_wrong_spike_freeze default to 10 View
  • fng: add option sv_wrong_spike_freeze (#327) View @ByFox
  • fng: more options for sv_fng_spike_sound (#322) View @ByFox
  • fix: make sure server does not crash on SnappingClient -1 View
  • Laser points will always display PlayerScore, fix: #319 View @ByFox213
  • grenade: fix refill ammo on kill View
  • stats: fix accuracy over 100% caused by multi grenade hits View
  • config: add sv_always_track_stats to turn off farm protection View
  • stats: fix farming accuracy on empty servers View
  • fng: punish team freezes if team damage is on View
  • config: turn team balance off by default View
  • pause: fix game getting stuck in pause if all but one leave View
  • config: add sv_teamdamage View
  • ctf: warning for swap flags View
  • ctf: add sv_swap_flags View
  • fix: boosting team mates totally corrupted stats View
  • fng: fix sv_respawn_protection_ms View
  • fng: send fng gametype to ddnet clients View
  • fly: give points for hooking enemies into spikes View
  • teams: add team balance View
  • SvOnFireMode -> SvReloadTimeOnHit View @ByFox213
  • fng: clamp player position to world size when checking for spikes View
  • zcatch: fix skin changes for 0.7 connections View
  • weapons: fix accidental shot fired during manual respawn View
  • config: use sv_punish_freeze_disconnect in all gamemodes and fix docs View
  • fng: fix on fire mode crash View
  • snap: fix /showall chat cmd for spectators and when zoom is allowed View
  • fng: fix sv_on_fire_mode for fng gametypes View
  • zcatch: fix newly joined forced spec players not being dead spec for 0.7 View
  • zcatch: improve caught/alive tick tracking View
  • rcon: reduce log and chat output of force_ready all View
  • fix: adapt bang command 1vs1 to new 128 player code View
  • laser: unfreeze self or team mates with wallshot (Closed #265) View
  • chat: add rcon command chat to bypass spectator mute [View...
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Version 1.6

20 Nov 14:01

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Changelog

v1.6 (2024-11-20)

  • fng: add fng gametype sv_gametype fng
  • fng: add solofng gametype sv_gametype solofng
  • fng: add boomfng gametype sv_gametype boomfng
  • fng: add bolofng gametype sv_gametype bolofng
  • vanilla: add ctf gametype sv_gametype ctf
  • vanilla: add dm gametype sv_gametype dm
  • vanilla: add tdm gametype sv_gametype tdm
  • insta: add itdm gametype sv_gametype itdm View @M0REKZ
  • insta: add gtdm gametype sv_gametype gtdm View @M0REKZ
  • insta: add idm gametype sv_gametype idm View @M0REKZ
  • insta: add gdm gametype sv_gametype gdm View @M0REKZ
  • zcatch: add zCatch gametype sv_gametype zCatch
  • stats: add /stats, /statsall, /rank, /top, /rank_kills, /points, /top5points, /top5kills
  • Add Anticamper from zCatch View @M0REKZ
  • send clan name in stats if all players share it View @Anime-pdf
  • TDM add snap and remove gameflag_flags View @M0REKZ
  • fixed flag sounds being not per players perspective but per team View @JSaurusRex
  • Add chat command '/drop flag' (Closed #51) View
  • flags: add config to drop CTF flags on vote yes View
  • flags: add config to drop CTF flags on selfkill View
  • Implement round stats for non team play modes View
  • Implement ascii format for round stats View
  • Implement sv_round_stats_output_file View
  • Fix spectators being included in blue team round stats View
  • Add sv_casual_rounds to disable auto round start View
  • chat: list all bang commands on unknown View
  • stats: add sv_save_server (all time points in scoreboard) View
  • Use fake timelimit countdown timer for 0.6 clients View
  • Checkbox support for sv_gametype (Closed #87) View
  • Add sv_respawn_protection_ms (Closed #160) View
  • Improve performance for checkbox votes View
  • do not stuck inputs for ddnet clients (Closed #161) View
  • Remove sv_fastcap and always track flag times View
  • stats: track fastcap and add /rank_flags /top5flags View
  • Require reload for sv_spawn_weapons (Closed #122) View
  • laser: add sv_only_wallshot_kills View
  • Add sv_stop_and_go_chat (Closed #66) View
  • chat: make sure unstack chat does not break highlights View
  • Fix ddnet client anti ping when sv_old_laser is active View
  • No scoring in ddrace teams (See #26) View
  • Drop flags when joining a ddrace team View
  • Block flag grabs from ddrace teams View
  • Make sv_spectator_votes work for 0.7 View
  • Do not send ready chat msg to 0.6 clients when they do not need it View
  • Reduce not ready broadcast for 0.6 (Closed #105) View
  • Send 0.7 game info on connect (Closed #117) View
  • No pain eyes when hitting our self with laser in instagib View
  • Fix laser based instagib modes View
  • Fix segfault when passing sv_spawn_weapons on launch View
  • Translate greensward skin in sixup server bridge View
  • Disable anti camper by default (closed #112) View
  • disable discord pings in round stats post View
  • Add sv_round_stats_http_endpoint View
  • Add json format to round stats View
  • Rebrand from ZillyInsta to ddnet-insta View
  • Make sure grenade spray/spam protection does not affect laser View
  • Remove DDRace game type flags to fix multi view View
  • Also warn that sv_tournament_chat will be overwritten View
  • Add sv_allow_zoom (closed #50) View
  • Add rcon command force_ready (closed #75) View
  • Show warning if sv_tournament_chat_smart is set View
  • Add sv_force_ready_all to force unpause games View

This release was used during the gCTF League Season #1 2024/2025 tournament:

Version 1.5

12 Dec 20:22
a68ac21

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This release was made a few commits after the version that was used in the GCTF END OF YEAR TOURNAMENT 2023!

Version 1.1

05 Sep 11:06

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  • Add sv_player_ready_mode to pause and start game using 0.7 readychange and 0.6 chat command /ready
  • Add ictf gametype sv_gametype ictf
  • Update to ddnet 17.2.1

Version 1.0

03 Sep 10:47

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Basic gctf support based on ddnet 15.9.1 supporting vanilla 0.6 and 0.7

Available configs:

  • sv_scorelimit
  • sv_timelimit
  • sv_gametype
  • sv_grenade_ammo_regen
  • sv_grenade_ammo_regen_time
  • sv_grenade_ammo_regen_num
  • sv_grenade_ammo_regen_speed
  • sv_sprayprotection