Skip to content

Version 1.7

Latest

Choose a tag to compare

@ChillerDragon ChillerDragon released this 22 Jul 05:31
· 963 commits to insta since this release

Changelog

v1.7 (2025-07-22)

  • fix: dont allow slash cmd votes when bang commands are off View
  • fng: add spike kill rankings with /top5spikes (#368) View @ByFox
  • fng: reword steal message to avoid s quoting drama View
  • ddrteams: fix messing up red/blue team sizes View
  • stats: add /steals chat command for fng View
  • fng: fix spikes not counting without hooking the frozen tee View
  • vanilla: add prediction backwards compatibility View
  • vanilla: improve prediction and fix build by setting new pickup flags View
  • fix: make swap teams safer View
  • stats: use amount of enemies plus round score as win points View
  • ddrteams: limit /team cmd to spectators only View
  • fix: correctly sync sv_display_score on reload View
  • rcon: ddnet rcon users for 0.7 players View
  • stats: attempt to fix failed saves View
  • stats: fix points being written and red twice View
  • zcatch: get rid of weird "you released 0 players" message View
  • zcatch: make sure that no victims are stored after release all View
  • zcatch: more details in alive player was released assert View
  • antibot: custom antibob rcon abi View
  • fng: fix some oob and nullptr when recording demos View
  • fix: oob when joining spectators before making a kill View
  • chat: do not pick up "! foo" as bang command View
  • zcatch: update caught times before save View
  • zcatch: fix saving stats on round end View
  • fng: add sv_hit_freeze_delay that determines how many seconds a player will be frozen for (#333) View @ByFox
  • pause: ignore ready change during warmup View
  • chat: sort and deduplicate double attack calls View
  • chat: add more team calls (#329) View @lukure
  • block: remove hit sound for weapons View
  • block: happy emote on kill (See #330) View
  • fly: add happy emote on spike kill (See #330) View
  • fng: add happy eye emote on kill View
  • fng: group fng configs and set sv_wrong_spike_freeze default to 10 View
  • fng: add option sv_wrong_spike_freeze (#327) View @ByFox
  • fng: more options for sv_fng_spike_sound (#322) View @ByFox
  • fix: make sure server does not crash on SnappingClient -1 View
  • Laser points will always display PlayerScore, fix: #319 View @ByFox213
  • grenade: fix refill ammo on kill View
  • stats: fix accuracy over 100% caused by multi grenade hits View
  • config: add sv_always_track_stats to turn off farm protection View
  • stats: fix farming accuracy on empty servers View
  • fng: punish team freezes if team damage is on View
  • config: turn team balance off by default View
  • pause: fix game getting stuck in pause if all but one leave View
  • config: add sv_teamdamage View
  • ctf: warning for swap flags View
  • ctf: add sv_swap_flags View
  • fix: boosting team mates totally corrupted stats View
  • fng: fix sv_respawn_protection_ms View
  • fng: send fng gametype to ddnet clients View
  • fly: give points for hooking enemies into spikes View
  • teams: add team balance View
  • SvOnFireMode -> SvReloadTimeOnHit View @ByFox213
  • fng: clamp player position to world size when checking for spikes View
  • zcatch: fix skin changes for 0.7 connections View
  • weapons: fix accidental shot fired during manual respawn View
  • config: use sv_punish_freeze_disconnect in all gamemodes and fix docs View
  • fng: fix on fire mode crash View
  • snap: fix /showall chat cmd for spectators and when zoom is allowed View
  • fng: fix sv_on_fire_mode for fng gametypes View
  • zcatch: fix newly joined forced spec players not being dead spec for 0.7 View
  • zcatch: improve caught/alive tick tracking View
  • rcon: reduce log and chat output of force_ready all View
  • fix: adapt bang command 1vs1 to new 128 player code View
  • laser: unfreeze self or team mates with wallshot (Closed #265) View
  • chat: add rcon command chat to bypass spectator mute View
  • rainbow: fix color getting stuck on death View
  • fng: only count closeset spike (Closed #275) View
  • stats: add /rank_win_points and /top5win_points View
  • zcatch: TeeVi point system (Closed #274) View
  • stats!: start using win_points and support scorelimit in zCatch View
  • stats: fix new stats being broken by win_points View
  • stats: add new column win_points View
  • config: add configs for respawn delays View
  • ctf: fix jetpack causing self damage View
  • zcatch: fix changing skin name View
  • zcatch: auto join new players that enter during round end View
  • zcatch: keep joined spectators as real spectators View
  • zcatch: make sure in game slots work correctly View
  • zcatch: improve team counting (#262) View
  • rainbow: let rainbow overwrite zCatch colors View
  • rainbow: reset to old color on rainbow off View
  • rcon: add rainbow command View
  • rounds: do not finish warmup when all players are ready View
  • chat: let smart chat only affect spectators not in game players View
  • zcatch: fix "You respawned .." msg being sent to alive players View
  • chat: fix players never getting unmuted during paused games View
  • chat: never let players go afk during pause View
  • chat: do not count spectators as afk View
  • chat: let smart chat guess when a round stops being competitive View
  • chat: unmute spectators on reload and map change View
  • chat: do not mute players on map change (anti spam) View
  • gdm: fix crash when left players make kills View
  • pause: do not spam new ddnet clients in chat (x players not ready) View
  • pause: add sv_allow_team_change_during_pause View
  • vanilla: fix jetpack causing self damage View
  • stats: fix unranked players getting an error on join View
  • chat: allow specs to chat during pause if smart chat is on View
  • chat: do not print specs can use chat again if they already could View
  • fng: fix winning in ddrace teams View
  • rcon: fix redirect all redirecting the admin that run the command View
  • stats: take multiple http and discord stats post urls View
  • laser: warn all players when the only wallshot kills setting is changed View
  • fng: fix death effect shown without freeze View
  • grenade: require latest ddnet client to fix antiping View
  • votes: add unused OnCallVoteNetMessage() hook View
  • chat: unlock chat for players that got pinged View
  • chat: add sv_require_chat_flag_to_chat View
  • zcatch: do not change display score on round end View
  • grenade: fix antiping bug with grenade ammo View
  • score!: turn sv_display_score into string View
  • score: add more display score types View
  • score!: add /score chat command and sv_display_score config View
  • insta: no pain eyes in instagib modes View
  • spree: add missing quotes around spree ender View
  • sprees: add sv_killingspree_reset_on_round_end View
  • fix score increment on selfkill on dm View @gerdoe-jr
  • zcatch: give points on round end even if everyone left View
  • zcatch: fix duplicated points for winning View
  • fng: add /multis chat command View
  • refactor: prepare sql stats code for /multis View
  • fng: show multis and special spikes in /statsall View
  • zcatch: release spectators that would join on reconnect View
  • zcatch: use only the kills that count for skin color View
  • zcatch: forced spec depends only on kills that count View
  • zcatch: add sv_zcatch_require_multiple_ips_to_start View
  • zcatch: more game end refactors View
  • zcatch: require 5 kills to win the round View
  • zcatch: exclude new specs and include left players in kills that count View
  • zcatch: require 5 players to play a real game View
  • fix: restore sv_spectator_slots functionality for zCatch and fng View
  • config: add sv_redirect_and_shutdown_on_round_end View
  • rcon: add redirect command for admins View
  • chat: add config to disable bang commands View
  • snap: add sv_strict_snap_distance to toggle anti zoom View
  • snap: stricter network clipping to combat zoom cheats View
  • zcatch: finalize hardcodet points for wins View
  • zcatch: kills should not affect score points only wins View
  • refactor: remove double negative from spree end condition View
  • feat: don't end spree on self-kill and on default spikes death View @gerdoe-jr
  • fix: warning on ping View @gerdoe-jr
  • fng: fix laser text score amount for solofng View
  • fng: add sv_laser_text_points config View
  • Added LaserText Added hit effect Added SvTeamScore* and SvPlayerScore* Slightly changed OnSpike code Fixed bugs and some issues View @ByFox213
  • fly: fix flags View
  • fly: start working on battlefly mode View
  • block: start working on block gametype View
  • stats: add dead players to csv round stats (Closed #204) View
  • stats: add dead players to ascii table round stats View
  • stats: list dead players in json round stats View
  • stats: list dead players in psv round stats View
  • vanilla: fix freeze messing with armor (Closed #200) View
  • fix: do nothing on "go" chat message if the game is running View
  • fng: play flag capture sound when spiking View
  • fng: hit sound on freeze (#203) View
  • fix: try to please the compiler (Thanks @MilkeeyCat) View
  • fix: support fng maps without front layer again View
  • fix: build View
  • fix: make switches work in freeze again View
  • refactor: do win check on tick fixes winning a round with a selfkill View
  • vanilla: only handle the closest character for pickups View
  • zcatch: fix crash when everyone leaves during end screen View
  • fix: disallow showing hook collision of others View
  • chat: add !32v32 bang command (Closed #190) View
  • fix: partial checkbox votes matches View
  • Fix unstack chat breaking censorlist.txt View
  • Draft map pools to pick random maps View