I'm a Biomechanics Researcher at BenQ, focusing on developing experimental designs and analytical methods for both eSports and traditional sports performance.
In eSports, my primary research revolves around First-Person Shooter (FPS) games, such as Counter-Strike and Valorant, where I analyze player movement and aim performance.
In traditional sports, I’ve worked with disciplines such as Archery, Baseball, and Badminton, applying biomechanics and human movement science to evaluate athlete performance.
- eSports Performance Analysis
- Human kinematics and kinetics
- Sports informatics with a focus on Baseball, Football and Badminton match analysis
- Motion capture, computer vision, and machine learning applications in sports science
- Advanced topics in sports biomechanics
- Computer vision techniques for human movement detection
- Machine learning for performance analysis and classification tasks
Feel free to connect or check out my projects below!